(@@sendmsg @storage @getback @buy @sell @repair @s_repair @@offlinemsg @storage @getback @getnextpage @getPreviouspage @@InPutString )


;
[@StdModeFunc1]
#IF
#ACT
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0
GiveStateItem ̫ʯ 1 1 0 1 1 0


;긽ħ

[@StdModeFunc2]

#if
isadmin
#act
SetCustomItemTextColor 1 250
SetCustomItemText 1 ǻ
sendmsg 7 ʾװɹáǻꡱܡ





[@USERCMD0]
#CALL [ϵͳ\̨.txt] @
[@UsePlugin]
#ACT
ChangeModeEx 10 65535
SENDMSG 6 ʹң10룬棡ѱ¼һ޶ֱӷ룡

[@PlayLevelUp]
#CALL [\.txt] @

#IF
ISDUMMY
#ACT
CALCVAR HUMAN JRDJ = <$LEVEL>
SAVEVAR HUMAN JRDJ ..\QuestDiary\ֹֽű\\˵ȼSave.txt
BREAK
;-----------------------------------------
[@ButtonClick1]
#CALL [\ʾť\װ.txt] @װ
;---------------------------------------------
[@PlayOffLine]
#IF
CheckHumInRange 3 314 344 3 
#ACT
break

#IF
INSAFEZONE
CHECKONLINEPLAYCOUNT < 300 
#ACT
MOV I50 0
MOV I51 0
MOVR I50 323 337
MOVR I51 323 337
GOTO @
BREAK

[@]
#IF
SMALL I50 338
LARGE I50 322
SMALL I51 338
LARGE I51 322
#ACT
MAPMOVE 3 <$STR(I50)> <$STR(I51)>
MOV I50 0
MOV I51 0
OFFLINEPLAY 72000 10
BREAK
;-------------------------------------------

[@ɹ]
#ACT
set [3] 1
movr N7 5000 50000
Give  <$STR(N7)>
GetRandomText ..\QuestDiary\\\˱2.txt S4
GetRandomText ..\QuestDiary\\\˱2.txt S5
GetRandomText ..\QuestDiary\\\˱2.txt S6
GetRandomText ..\QuestDiary\\\˱2.txt S7
GetRandomText ..\QuestDiary\\\˱2.txt S8
GetRandomText ..\QuestDiary\\\˱2.txt S9
ThrowItem my1 10 10 10 <$STR(S4)> 2|60 0 1 
ThrowItem my1 10 10 10 <$STR(S5)> 2|60 0 1 
ThrowItem my1 10 10 10 <$STR(S6)> 1|60 0 1 
ThrowItem my1 10 10 10 <$STR(S7)> 1|60 0 1 
ThrowItem my1 10 10 10 <$STR(S8)> 1|60 0 1 
ThrowItem my1 10 10 10 <$STR(S9)> 1|60 0 1 
SendCenterMsg 254 252 <$USERNAME>˱ػ<$STR(N7)>,ͬʱ˼81ʱȥȡ,ҲŶ 1 10
Break

[@ж]
#ACT
SendMsg 5 
Break

;=============================================
[@MapEventRun]
#if
#ACT
goto @·
break

[@MapEventWalk]
#if
#ACT
goto @·
break


[@·]
#if
SMALL <$GOLDCOUNT> 2000
#act
mapmove 3 330 330
MessageBox ͵أԭ:Яҵ2000
break

#if
random 250
#act
PLAYSOUND Wav\warpower-up.wav 1 0
GetRandomText ..\QuestDiary\\\˱1.txt S10
GetRandomText ..\QuestDiary\\\˱1.txt S11
GetRandomText ..\QuestDiary\\\˱1.txt S12
ThrowItem fb1 101 94 500 <$STR(S10)> 1|50
ThrowItem fb1 101 94 500 <$STR(S11)> 1|50
ThrowItem fb1 101 94 500 <$STR(S12)> 1|50
SendCenterMsg 254 252 <$USERNAME>֮·һصͼ˼䱦3ʱȥȡ,ҲŶ 1 10
break

#if
random 180
#act
PLAYEFFECT 42 572 8 1 50 0 0 0
PLAYSOUND Wav\M23-1.wav 1 0
movr M39 100 300
HUMANHP - <$STR(M39)>
sendmsg 7 Ŷȵһը,˲䱬ըʧ<$STR(M39)>Ѫ
break

#if
random 170
#act
PLAYEFFECT 42 572 8 1 50 0 0 0
PLAYSOUND Wav\M23-1.wav 1 0
movr M39 100 300
HUMANHP - <$STR(M39)>
sendmsg 7 Ŷȵһը,˲䱬ըʧ<$STR(M39)>Ѫ
break



#if
random 160
#ACT
movr M39 10 100
MAKEPOSION 0 5 <$STR(M39)>
PLAYEFFECT 31 70 8 1 30 0 0 0
SENDMSG 7 ʾǳ˶ÿʧ<$STR(M39)>,5룡
break

#if
random 155
#act
PLAYEFFECT 31 20 5 1 50 0 0 0
PLAYSOUND Wav\M11-2.wav 1 0
movr M39 10 200
HUMANHP - <$STR(M39)>
sendmsg 7 ,ͻȻܵʧ<$STR(M39)>Ѫ
break


#if
random 150
#ACT
ChangeState 3 5
SENDMSG 7 ǳ,㱻֩ճס˳5룡
break

#if
random 145
#ACT
CHANGESPEED 1 400 5
PLAYEFFECT 42 179 8 6 40 0 0 0
SENDMSG 7 ͻȻ,üٱЧ5룡
break

#if
random 150
#ACT
GETRANDOMLINETEXT ..\QuestDiary\\\ˢ2.txt <$STR(S3)>
MonGenEx <$MAP> <$X> <$Y> <$STR(S3)> 0 1 146
GuildNoticeMsg 255 249 <$USERNAME>֮·й䳳һֻŴġ<$STR(S3)>
break

#if
random 140
#ACT
ChangeState 2 3
SENDMSG 7 ɶ?񱻱סˣ
break

#if
random 135
#act
CHANGESTATE 8 5 3
SENDMSG 7 ɶ?ʲôסˣ
break



#if
random 130
#act
mapmove fb1
sendmsg 7 ɶͻȻشˡ
break



#if
random 120
#act
PLAYEFFECT 31 20 5 1 50 0 0 0
PLAYSOUND Wav\M11-2.wav 1 0
movr M39 10 200
HUMANHP - <$STR(M39)>
sendmsg 7 ,ͻȻܵʧ<$STR(M39)>Ѫ
break


#if
random 110
#act
PLAYEFFECT 64 40 10 1 50 0 0 0
PLAYSOUND Wav\M2-3.wav 1 0
movr M39 100 2000
movr M40 100 2000
HUMANHP + <$STR(M39)>
HUMANMP + <$STR(M40)>
sendmsg 7 ,лָ<$STR(M39)>Ѫ<$STR(M40)>
break



#if
random 100
#ACT
GETRANDOMLINETEXT ..\QuestDiary\\\ˢ1.txt <$STR(S3)>
MonGenEx <$MAP> <$X> <$Y> <$STR(S3)> 0 1 250
GuildNoticeMsg 255 249 <$USERNAME>֮·й䳳һֻŴġ<$STR(S3)>
break

#if
random 95
#act
movr M39 100 2000
give  <$STR(M39)> 
sendmsg 7 ϲ,ȡ<$STR(M39)>ң
break

#if
random 90
#ACT
movr M39 10 100
MAKEPOSION 0 5 <$STR(M39)>
PLAYEFFECT 31 70 8 1 30 0 0 0
SENDMSG 7 ʾǳ˶ÿʧ<$STR(M39)>,5룡
break

#if
random 85
#act
PLAYEFFECT 31 20 5 1 50 0 0 0
PLAYSOUND Wav\M11-2.wav 1 0
movr M39 10 200
HUMANHP - <$STR(M39)>
sendmsg 7 ,ͻȻܵʧ<$STR(M39)>Ѫ
break

#if
random 80
#act
movr M39 100 2000
give  <$STR(M39)> 
sendmsg 7 ϲ,ȡ<$STR(M39)>ң
break


#if
random 70
#act
PLAYEFFECT 64 40 10 1 50 0 0 0
PLAYSOUND Wav\M2-3.wav 1 0
movr M39 100 2000
movr M40 100 2000
HUMANHP + <$STR(M39)>
HUMANMP + <$STR(M40)>
sendmsg 7 ,лָ<$STR(M39)>Ѫ<$STR(M40)>
break


#if
random 65
#act
movr M39 100 2000
give  <$STR(M39)> 
sendmsg 7 ϲ,ȡ<$STR(M39)>ң
break

#if
random 50
#act
movr M39 100 2000
give  <$STR(M39)> 
sendmsg 7 ϲ,ȡ<$STR(M39)>ң
break

#if
random 40
#act
movr M39 1900 2000
take  <$STR(M39)>
sendmsg 7 ù,ʧ<$STR(M39)>ң
break

#if
random 35
#ACT
movr M39 1500 2000
take  <$STR(M39)>
sendmsg 7 ù,ʧ<$STR(M39)>ң
break


#if
random 30
#ACT
movr M39 500 2000
take  <$STR(M39)>
sendmsg 7 ù,ʧ<$STR(M39)>ң
break

#if
random 25
#ACT
movr M39 500 2000
take  <$STR(M39)>
sendmsg 7 ù,ʧ<$STR(M39)>ң
break

#if
random 20
#ACT
movr M39 100 2000
take  <$STR(M39)>
sendmsg 7 ù,ʧ<$STR(M39)>ң
break

#if
random 15
#ACT
movr M39 100 2000
take  <$STR(M39)>
sendmsg 7 ù,ʧ<$STR(M39)>ң
break

#if
random 10
#ACT
movr M39 100 2000
take  <$STR(M39)>
sendmsg 7 ù,ʧ<$STR(M39)>ң
break

#if
random 5
#ACT
movr M39 100 2000
take  <$STR(M39)>
sendmsg 7 ù,ʧ<$STR(M39)>ң
break


#if
random 2
SMALL <$GOLDCOUNT> 2000
#act
mapmove 3 330 330
MessageBox ͵أԭ:Яҵ2000
break
;==================================================


[@StdModeFunc50]
#IF
#ACT
MAPMOVE 3 330 330

[@KillPlay]
#Call [\츳\ָ.txt] @մ

[@MagSelfFunc30]


#if
CHECKITEMW ޼
#act
KILLSLAVE
RECALLMOB ǿʥ 5 65535  



#if
CHECKITEMW ƽ
#act
KILLSLAVE
RECALLMOB ǿʥ 7 65535 
RECALLMOB ǿʥ 7 65535  



#if
CHECKITEMW ң
#act
KILLSLAVE
RECALLMOB ǿʥ 7 65535 
RECALLMOB ǿʥ 7 65535 
RECALLMOB ǿʥ 7 65535 

#if
CHECKITEMW Ӱ֮
#act
KILLSLAVE
RECALLMOB ǿʥ 7 65535 
RECALLMOB ǿʥ 7 65535 
RECALLMOB ǿʥ 7 65535
RECALLMOB ǿʥ 7 65535 

#if
CHECKITEMW Ӱħ
#act
KILLSLAVE
RECALLMOB ǿʥ 7 65535 
RECALLMOB ǿʥ 7 65535 
RECALLMOB ǿʥ 7 65535
RECALLMOB ǿʥ 7 65535 
RECALLMOB ǿʥ 7 65535 


[@MagSelfFunc11]
#if
random 2
CHECKITEMW Ӱ֮
#act
releasemagicEx 37 0 3 1

SENDMSG 6 װӰ֮дЧٻһȺ׵!


[@MagSelfFunc11]
#if
random 4
CHECKITEMW Ӱħ
#act
releasemagicEx 37 0 3 1

SENDMSG 6 װӰħдЧٻһȺ׵!


[@MagSelfFunc6]
#if
random 2
CHECKITEMW Ӱ֮
#act
releasemagicEx 51 0 3 1
SENDMSG 6 װӰ֮дЧٻһȺʩ!


[@MagSelfFunc6]
#if
random 4
CHECKITEMW Ӱħ
#act
releasemagicEx 51 0 3 1
SENDMSG 6 װӰħдЧٻһȺʩ!




[@PlayDie]

#if
random 2
CHECKITEMW ֮
#act
REALIVE
SendNewLineMsg 1 249 0 10 185 1 1 Ӹ

break

#IF
equal T16 ѧϰ
check [15] 0
#ACT
set [15] 1
REALIVE
SetOnTimer 13 180
sendmsg 7 ӡǡ:︴,ٴθҪ180ȴʱ!
break


#IF
NOT ISDUMMY
KILLBYHUM
#ACT
DELAYCALL 1000 @JC
SENDMSG 1 ʾ:ҡ<$CURRRTARGETNAME>:%m(%x:%y)<$USERNAME>ɵˣ
break

#IF
NOT ISDUMMY
NOT KILLBYHUM
#ACT
DELAYCALL 1000 @JC
SENDMSG 1 ʾ:<$CURRRTARGETNAME>:%m(%x:%y)<$USERNAME>ɵˣ
break
[@ItemDamage0]
#IF
#ACT
DELAYCALL 1000 @JC
SendMsg 5 ·Ѿ.

[@ItemDamage1]
#IF
#ACT
DELAYCALL 1000 @JC
SendMsg 5 Ѿ.

[@ItemDamage2]
#IF
#ACT
DELAYCALL 1000 @JC
SendMsg 5 ѫѾ.

[@ItemDamage3]
#IF
#ACT
DELAYCALL 1000 @JC
SendMsg 5 Ѿ.

[@ItemDamage4]
#IF
#ACT
DELAYCALL 1000 @JC
SendMsg 5 ͷѾ.


[@ItemDamage5]
#IF
#ACT
DELAYCALL 1000 @JC
SendMsg 5 Ѿ.

[@ItemDamage6]
#IF
#ACT
DELAYCALL 1000 @JC
SendMsg 5 Ѿ.

[@ItemDamage7]
#IF
#ACT
DELAYCALL 1000 @JC
SendMsg 5 ĽָѾ.

[@ItemDamage8]
#IF
#ACT
DELAYCALL 1000 @JC
SendMsg 5 ĽָѾ.



[@jc]
#if
NOT CHECKUSEITEM 0
#ACT
GOTO @TAKEOFF0
#if
NOT CHECKUSEITEM 1
#ACT
GOTO @TAKEOFF1
#if
NOT CHECKUSEITEM 2
#ACT
GOTO @TAKEOFF2
#if
NOT CHECKUSEITEM 3
#ACT
GOTO @TAKEOFF3
#if
NOT CHECKUSEITEM 4
#ACT
GOTO @TAKEOFF4
#if
NOT CHECKUSEITEM 5
#ACT
GOTO @TAKEOFF5
#if
NOT CHECKUSEITEM 6
#ACT
GOTO @TAKEOFF6
#if
NOT CHECKUSEITEM 7
#ACT
GOTO @TAKEOF7
#if
NOT CHECKUSEITEM 8
#ACT
GOTO @TAKEOFF8
break

[@StdModeFunc6]
#IF
#ACT
HAIRSTYLE 0
SENDMSG 6 %sķѾı...

[@StdModeFunc7]
#IF
#ACT
HAIRSTYLE 1
SENDMSG 6 %sķѾָ...


[@StdModeFunc8]
#act
GAMEGOLD + 1
SENDMSG 6 ʾ:Ԫ1.ǰԪΪ<$GAMEGOLD>

[@StdModeFunc9]
#act
GAMEGOLD + 2
SENDMSG 6 ʾ:Ԫ2.ǰԪΪ<$GAMEGOLD>

[@StdModeFunc10]
#act
GAMEGOLD + 5
SENDMSG 6 ʾ:Ԫ5.ǰԪΪ<$GAMEGOLD>

[@StdModeFunc11]
#act
GAMEGOLD + 10
SENDMSG 6 ʾ:Ԫ10.ǰԪΪ<$GAMEGOLD>


[@StdModeFunc12]
#act
GAMEGOLD + 20
SENDMSG 6 ʾ:Ԫ20.ǰԪΪ<$GAMEGOLD>


[@StdModeFunc13]
#act
GAMEGOLD + 50
SENDMSG 6 ʾ:Ԫ50.ǰԪΪ<$GAMEGOLD>


[@StdModeFunc14]
#act
GAMEGOLD + 100
SENDMSG 6 ʾ:Ԫ100.ǰԪΪ<$GAMEGOLD>

[@StdModeFunc15]
#act
GAMEGOLD + 500
SENDMSG 6 ʾ:Ԫ500.ǰԪΪ<$GAMEGOLD>

[@StdModeFunc16]
#act
GAMEGOLD + 1000
SENDMSG 6 ʾ:Ԫ1000.ǰԪΪ<$GAMEGOLD>

[@StdModeFunc17]
#act
GAMEGOLD + 2000
SENDMSG 6 ʾ:Ԫ2000.ǰԪΪ<$GAMEGOLD>


[@StdModeFunc19]
#IF
random 9
#act
#CALL [\\̻.txt] @̻
break
#IF
random 8
#act
#CALL [\\̻.txt] @̻
break
#IF
random 7
#act
#CALL [\\̻.txt] @̻
break
#IF
random 6
#act
#CALL [\\̻.txt] @̻
break
#IF
random 5
#act
#CALL [\\̻.txt] @̻
break
#IF
random 4
#act
#CALL [\\̻.txt] @̻
break
#IF
random 3
#act
#CALL [\\̻.txt] @̻
break
#IF
random 2
#act
#CALL [\\̻.txt] @̻
break
#IF
random 1
#act
#CALL [\\̻.txt] @̻
break



[@StdModeFunc21]
#IF
#ACT
Gmexecute showeffect 83

[@StdModeFunc22]
#IF
#ACT
Gmexecute showeffect 79

[@StdModeFunc23]
#IF
#ACT
Gmexecute showeffect 80

[@StdModeFunc24]
#IF 
#ACT
Gmexecute showeffect 81

[@StdModeFunc25]
#IF
#ACT
Gmexecute showeffect 82




;[@UserCmd3]
;#CALL [\л\.txt] @

;[@UserCmd4]
;#CALL [\ϵͳ\.txt] @






;----------------------------------------------

[@KillMonGetExp]
#if
NOT CHECKTEXTLIST ..\QuestDiary\\ֵ\ɳɳ.txt <$KILLMONNAME>
#act
MOVR m4 1 2
SetCustomItemProgressbarValue 1 1 1 + <$STR(m4)> 





#if
CheckCustomItemProgressbarValue 1 1 1 = 100
CheckCustomItemProgressbarValue 1 0 3 = 0
#act
SetCustomItemProgressbarValue 1 0 3 = 1
SetCustomItemProgressbarValue 1 1 1 = 0
SetCustomItemProgressbarValue 1 1 0 = 200

MOVR m200 1 2
MOVR m201 1 2
MOVR m202 1 2
SetCustomItemValue 1 3 + <$STR(M200)>
SetCustomItemValue 1 4 + <$STR(M201)>
SetCustomItemValue 1 5 + <$STR(M202)>
sendmsg 7 õ˳ɳ!

#if
CheckCustomItemProgressbarValue 1 1 1 = 200
CheckCustomItemProgressbarValue 1 0 3 = 1
#act
SetCustomItemProgressbarValue 1 0 3 = 2
SetCustomItemProgressbarValue 1 1 1 = 0
SetCustomItemProgressbarValue 1 1 0 = 300

MOVR m200 2
MOVR m201 2
MOVR m202 2
SetCustomItemValue 1 3 + <$STR(M200)>
SetCustomItemValue 1 4 + <$STR(M201)>
SetCustomItemValue 1 5 + <$STR(M202)>
sendmsg 7 õ˳ɳ!

#if
CheckCustomItemProgressbarValue 1 1 1 = 300
CheckCustomItemProgressbarValue 1 0 3 = 2
#act
SetCustomItemProgressbarValue 1 0 3 = 3
SetCustomItemProgressbarValue 1 1 1 = 0
SetCustomItemProgressbarValue 1 1 0 = 400

MOVR m200 2
MOVR m201 2
MOVR m202 2
SetCustomItemValue 1 3 + <$STR(M200)>
SetCustomItemValue 1 4 + <$STR(M201)>
SetCustomItemValue 1 5 + <$STR(M202)>
sendmsg 7 õ˳ɳ!

#if
CheckCustomItemProgressbarValue 1 1 1 = 400
CheckCustomItemProgressbarValue 1 0 3 = 3
#act
SetCustomItemProgressbarValue 1 0 3 = 4
SetCustomItemProgressbarValue 1 1 1 = 0
SetCustomItemProgressbarValue 1 1 0 = 500

MOVR m200 2
MOVR m201 2
MOVR m202 2
SetCustomItemValue 1 3 + <$STR(M200)>
SetCustomItemValue 1 4 + <$STR(M201)>
SetCustomItemValue 1 5 + <$STR(M202)>
sendmsg 7 õ˳ɳ!

#if
CheckCustomItemProgressbarValue 1 1 1 = 500
CheckCustomItemProgressbarValue 1 0 3 = 4
#act
SetCustomItemProgressbarValue 1 0 3 = 5
SetCustomItemProgressbarValue 1 1 1 = 0
SetCustomItemProgressbarValue 1 1 0 = 600

MOVR m200 2
MOVR m201 2
MOVR m202 2
SetCustomItemValue 1 3 + <$STR(M200)>
SetCustomItemValue 1 4 + <$STR(M201)>
SetCustomItemValue 1 5 + <$STR(M202)>
sendmsg 7 õ˳ɳ!

#if
CheckCustomItemProgressbarValue 1 1 1 = 600
CheckCustomItemProgressbarValue 1 0 3 = 5
#act
SetCustomItemProgressbarValue 1 0 3 = 6
SetCustomItemProgressbarValue 1 1 1 = 0
SetCustomItemProgressbarValue 1 1 0 = 700

MOVR m200 2
MOVR m201 2
MOVR m202 2
SetCustomItemValue 1 3 + <$STR(M200)>
SetCustomItemValue 1 4 + <$STR(M201)>
SetCustomItemValue 1 5 + <$STR(M202)>
sendmsg 7 õ˳ɳ!

#if
CheckCustomItemProgressbarValue 1 1 1 = 700
CheckCustomItemProgressbarValue 1 0 3 = 6
#act
SetCustomItemProgressbarValue 1 0 3 = 7
SetCustomItemProgressbarValue 1 1 1 = 0
SetCustomItemProgressbarValue 1 1 0 = 800

MOVR m200 2
MOVR m201 2
MOVR m202 2
SetCustomItemValue 1 3 + <$STR(M200)>
SetCustomItemValue 1 4 + <$STR(M201)>
SetCustomItemValue 1 5 + <$STR(M202)>
sendmsg 7 õ˳ɳ!

#if
CheckCustomItemProgressbarValue 1 1 1 = 800
CheckCustomItemProgressbarValue 1 0 3 = 7
#act
SetCustomItemProgressbarValue 1 0 3 = 8
SetCustomItemProgressbarValue 1 1 1 = 0
SetCustomItemProgressbarValue 1 1 0 = 999

MOVR m200 2
MOVR m201 2
MOVR m202 2
SetCustomItemValue 1 3 + <$STR(M200)>
SetCustomItemValue 1 4 + <$STR(M201)>
SetCustomItemValue 1 5 + <$STR(M202)>
sendmsg 7 õ˳ɳ!



;------------------------------------һ
[@StartAutoOnline]
;#IF
;CHECKTEXTLIST ..\QuestDiary\\ɹһͼ.txt <$MAP>
;#ACT
;SENDMSG 6 ͼǴ򱦵ͼɹһ
;break

#IF
#ACT
SetIcon 0 39 568 0 -30 9
StartAutoPlayGame
SENDMSG 6 [һ]Ѿʼ˹һԶ֣ʹÿݼ{CTRL+ALT+X|254:0:1}ֹͣһ
break

[@StopAutoOnline]
#ACT
SETICON 0 -1
StopAutoPlayGame
SENDMSG 6 [һ]Ѿֹͣ˹һԶ֣ʹÿݼ{CTRL+ALT+X|254:0:1}ʼһ



[@KillMon]
;#if
;random 200
;CHECKITEMW Ȼ귨
;#act
;RECALLMOB <$KILLMONNAME> 7 10  1
;SendNewLineMsg 1 249 0 10 185 1 1 Ȼ꡻<$KILLMONNAME>

;#if
;random 200
;CHECKITEMW Ӱ֮
;#act
;RECALLMOB <$KILLMONNAME> 7 10  1
;SendNewLineMsg 1 249 0 10 185 1 1 Ӱ<$KILLMONNAME>

;#if
;random 200
;CHECKITEMW Ӱħ
;#act
;RECALLMOB <$KILLMONNAME> 7 10  1
;SendNewLineMsg 1 249 0 10 185 1 1 ħ<$KILLMONNAME>


#if
NOT CHECKTEXTLIST ..\QuestDiary\\ֵ\ɳɳ.txt <$KILLMONNAME>
random 100
#act
CALCVAR HUMAN ɱ + 1
SAVEVAR HUMAN ɱ ..\QuestDiary\\ֵ\ɱֱ.txt
sendmsg 7 ɱ˹,áֵ,ǰΪ<$HUMAN(ɱ)>



#if
LARGE <$ATTACKMONSTER_MAXHP> 501
SMALL <$ATTACKMONSTER_MAXHP> 1001
random 70
#act
;movr M5 1 3
;CALCVAR HUMAN ɱ + <$STR(M5)> 
CALCVAR HUMAN ɱ + 1
SAVEVAR HUMAN ɱ ..\QuestDiary\\ֵ\ɱֱ.txt
sendmsg 7 ɱ˹,áֵ,ǰΪ<$HUMAN(ɱ)>


#if
LARGE <$ATTACKMONSTER_MAXHP> 1001
SMALL <$ATTACKMONSTER_MAXHP> 15000
random 60
#act
CALCVAR HUMAN ɱ + 1 
SAVEVAR HUMAN ɱ ..\QuestDiary\\ֵ\ɱֱ.txt
sendmsg 7 ɱ˹,áֵ,ǰΪ<$HUMAN(ɱ)>

#if
LARGE <$ATTACKMONSTER_MAXHP> 15000
random 50
#act
CALCVAR HUMAN ɱ + 1
SAVEVAR HUMAN ɱ ..\QuestDiary\\ֵ\ɱֱ.txt
sendmsg 7 ɱ˹,áֵ,ǰΪ<$HUMAN(ɱ)>



#IF
CHECKITEMW Դ
SMALL N3 101
#act
inc N3 1
SendNewLineMsg 1 168 235 9 30 1 1 ȡ˻:<$STR(N3)>/100 255 235
#if
equal N3 100
#act
SendCenterMsg 255 17 ״̬Ѿ㣡 0 5
mov N3 101


#IF
RANDOM 30
CHECK [20] 1
#act
GAMEPOINT + 1
SENDMSG 7 [ʾ]Ȩɱ1ʱ
SENDMSG 7 [ʾ]Ȩɱ1ʱ
SENDMSG 7 [ʾ]Ȩɱ1ʱ


[@StdModeFunc42]
#IF
not CHECKITEMADDVALUE 1 3 < 7
#ACT
SendMsg 5 ֵѾﵽ7.ܼ!
GIVE ɫף
break

#IF
random 10
#ACT 
goto @jszfy
#ELSEACT
SENDMSG 6 Ч

[@jszfy]
#IF
CHECKITEMADDVALUE 1 3 < 7
#ACT
UPGRADEITEMEX 1 3 0 1 0
SENDMSG 6 ϲһ!
#ELSEACT
SendMsg 5 ֵѾﵽ7.ܼ!
GIVE ɫף
break




[@StdModeFunc121] 
#IF 
checkitem ٻ
#ACT
#say
<Ϊ˰˶ȹǰѹ,ϵͳһ/SCOLOR=250>\
<---------------------------------------------------------/SCOLOR=13>\
<:/SCOLOR=243>  <: ,,ٶ/SCOLOR=250> <:˲Ϣƶ ķն/SCOLOR=250>\
<---------------------------------------------------------/SCOLOR=13>\
<:/SCOLOR=243>  <: ,,ٶȿ/SCOLOR=250> <:䵶 ɱ/SCOLOR=250>\
<---------------------------------------------------------/SCOLOR=13>\
<ѡٻ/SCOLOR=243>   </@>     </@> \ 

[@]
#if
CHECKSLAVECOUNT < 1
#act
RECALLMOB  1 180 0
close
sendmsg 7 ɹٻһսʿ
#ELSESAY
Ѿ1ϵıڲٱ,ûվᡣ

[@]
#if
CHECKSLAVECOUNT < 1
#act
RECALLMOB  1 180 0
close
sendmsg 7 ɹٻһսʿ
#ELSESAY
Ѿ1ϵıڲٱ,ûվᡣ

[@˫Ӷ]
#if
CHECKSLAVECOUNT < 1
#act
RECALLMOB ˫Ӷ 1 180 0
close
sendmsg 7 ɹٻһ˫Ӷ
#ELSESAY
Ѿ1ϵıڲٱ,ûվᡣ


[@StdModeFunc122]
#IF
#act
CALCVAR HUMAN ɱ + 1
SAVEVAR HUMAN ɱ ..\QuestDiary\\ֵ\ɱֱ.txt
SENDMSG 6 ʾ1㡰ֵ ǰܡֵ[<$HUMAN(ɱ)>]
break

[@StdModeFunc123]
#IF
#act
CALCVAR HUMAN ɱ + 5
SAVEVAR HUMAN ɱ ..\QuestDiary\\ֵ\ɱֱ.txt
SENDMSG 6 ʾ5㡰ֵ ǰܡֵ[<$HUMAN(ɱ)>]

[@StdModeFunc124]
#IF
#act
CALCVAR HUMAN ɱ + 10
SAVEVAR HUMAN ɱ ..\QuestDiary\\ֵ\ɱֱ.txt
SENDMSG 6 ʾ10㡰ֵ ǰܡֵ[<$HUMAN(ɱ)>]


[@StdModeFunc125]
#IF
#act
inc U40 1
SENDMSG 6 ʾ1㡰츳ܵ㡱 ǰܡ츳ܵ㡱[<$STR(U40)>]
break

[@StdModeFunc126]
#IF
#act
inc U40 5
SENDMSG 6 ʾ5㡰츳ܵ㡱 ǰܡ츳ܵ㡱[<$STR(U40)>]

[@StdModeFunc127]
#IF
#act
inc U40 10
SENDMSG 6 ʾ10㡰츳ܵ㡱 ǰܡ츳ܵ㡱[<$STR(U40)>]

[@StdModeFunc128]
#IF
#act
SetCustomItemProgressbarValue 1 1 1 + 5 
SENDMSG 7 ʾʹͨɳ<$WEAPON>5ɳֵ

[@StdModeFunc129]
#IF
#act
SetCustomItemProgressbarValue 1 1 1 + 10
SENDMSG 7 ʾʹø߼ɳ<$WEAPON>10ɳֵ

[@StdModeFunc130]
#IF
#act
inc U40 100
SENDMSG 6 ʾ100㡰츳ܵ㡱 ǰܡ츳ܵ㡱[<$STR(U40)>]





[@PickUpItem]
#act
LINKPICKUPITEM

#if
checkitemtype -1 24
#act
#CALL [\\װ\5.txt] @
updateitem -1

#if
checkitemtype -1 26
#act
#CALL [\\װ\5.txt] @
updateitem -1

#if
checkitemtype -1 5
#act
#CALL [\\װ\1.txt] @
updateitem -1

#if
checkitemtype -1 6
#act
#CALL [\\װ\1.txt] @
updateitem -1

#if
checkitemtype -1 10
#act
#CALL [\\װ\0.txt] @
updateitem -1

#if
checkitemtype -1 11
#act
#CALL [\\װ\0.txt] @
updateitem -1

#if
checkitemtype -1 30
#act
#CALL [\\װ\2.txt] @ѫ
updateitem -1

#if
checkitemtype -1 19
#act
#CALL [\\װ\3.txt] @
updateitem -1

#if
checkitemtype -1 20
#act
#CALL [\\װ\3.txt] @
updateitem -1

#if
checkitemtype -1 21
#act
#CALL [\\װ\3.txt] @
updateitem -1


#if
checkitemtype -1 15
#act
#CALL [\\װ\4.txt] @ͷ
updateitem -1

#if
checkitemtype -1 22
#act
#CALL [\\װ\7.txt] @ָ
updateitem -1

#if
checkitemtype -1 23
#act
#CALL [\\װ\7.txt] @ָ
updateitem -1
;-------------------------ָ---------------------------





;------------------ħ----------------------------------

[@MagicStruck]
#Call [\츳\ս.txt] @ս紥
#Call [\츳\а.txt] @а

#IF
CHECKCURRTARGETRACE = 0
ISDUMMY
#ACT
SetHumAttackMode 0 65535 *
[@Struck]
#Call [\츳\ս.txt] @ս紥
#Call [\츳\а.txt] @а
#IF
CHECKCURRTARGETRACE = 0
ISDUMMY
#ACT
SetHumAttackMode 0 65535 *

;-----------------ħ-----------------------------
[@MagicAttack]
#act
#Call [\츳\֮.txt] @֮
#Call [\츳\ħװ.txt] @ħװ
#Call [\츳\ת.txt] @ת
#Call [\츳\.txt] @˴
#Call [\츳\ʿ.txt] @ʿ
#Call [\츳\Ƚָ.txt] @Ƚָ
#Call [\츳\.txt] @𴥷
#Call [\츳\.txt] @´
#Call [\츳\.txt] @ٴ
#Call [\츳\Ѫ.txt] @Ѫ
#Call [\츳\ħ.txt] @ħ


#IF
Random 300
#ACT
MOV A21 <$MAP>

#IF
Random 300
#ACT
MOV A22 <$MAP>

#IF
Random 300
#ACT
MOV A23 <$MAP>

#IF
Random 300
#ACT
MOV A24 <$MAP>

#IF
Random 300
#ACT
MOV A25 <$MAP>

[@Attack]
#act
#Call [\츳\б.txt] @б
#Call [\츳\.txt] @ٴ
#Call [\츳\һ.txt] @һ
#Call [\츳\֮.txt] @֮
#Call [\츳\ת.txt] @ת
#Call [\츳\.txt] @д
#Call [\츳\ħװ.txt] @ħװ
#Call [\츳\Ѫ.txt] @Ѫ
#Call [\츳\ħ.txt] @ħ
#Call [\츳\.txt] @
#Call [\츳\.txt] @˴
#Call [\츳\ʿ.txt] @ʿ
#Call [\츳\Դ.txt] @Դ
#Call [\츳\.txt] @ȴ
#Call [\츳\ƻ.txt] @ƻ
#Call [\츳\.txt] @񴥷
#Call [\츳\.txt] @𴥷
#Call [\츳\.txt] @´


#if
Random 20
checkitemw Ӱ֮
checkjob warr
#act
releasemagic 56 0 3 1
SENDMSG 6 һս

#if
Random 40
checkitemw Ӱħ
checkjob warr
#act
releasemagic 56 0 3 1
SENDMSG 6 һս





#IF
Random 300
#ACT
MOV A21 <$MAP>

#IF
Random 300
#ACT
MOV A22 <$MAP>

#IF
Random 300
#ACT
MOV A23 <$MAP>

#IF
Random 300
#ACT
MOV A24 <$MAP>

#IF
Random 300
#ACT
MOV A25 <$MAP>

;---------------------------------------
[@MagSelfFunc1001]
#IF
equal M11 0
#ACT
mov M11 180
SetOnTimer 14 1 
ChangeModeEx 1 5
PLAYEFFECT 42 171 8 0 30 0 0 0 0
PLAYEFFECT 42 1077 2 0 30 0 0 0 0
SendCenterMsg 249 255 ޵С%d 0 6 @޵н
#ELSEACT
SendMsg 5 ޵ӡȴʱ:[<$STR(M11)>]!
break


[@޵н]
#act
StopPlayEffect 42 171 8 0 30 0 0 0 0
StopPlayEffect 42 1077 2 0 30 0 0 0 0
sendmsg 5 ޵ʱ


;--------------------------

[@takeon0]
#CALL [\\ǿ\·.txt] @·ǿ

[@takeon1]
#CALL [\\ǿ\.txt] @ǿ
#CALL [\\ǿ\.txt] @氡
#IF
CHECKLUCKPOINT > 9
#ACT
AddHumNewValue 0 = 25
#elseACT
AddHumNewValue 0 = 0



[@takeon2]
#CALL [\\ǿ\ѫ.txt] @ѫǿ



[@takeon3]
#if
CHECKITEMW 
#act
SetNewItemValueEx 3 2 = 15 65535
SetNewItemValueEx 3 3 = 15 65535
PLAYEFFECT 42 248 6 0 150 0 0 0
PLAYSOUND Wav\sbz_injured.wav 1 0


#IF
CHECKITEMW λ
#ACT
ADDSKILL 
SKILLLEVEL  + 3



#if
#act
#CALL [\\ǿ\.txt] @ǿ

[@takeon4]
#CALL [\\ǿ\ͷ.txt] @ͷǿ

[@takeon5]
#CALL [\\ǿ\5.txt] @5ǿ

[@takeon6]
#CALL [\\ǿ\6.txt] @6ǿ

[@takeon7]
#CALL [\\ǿ\ָ7.txt] @ָ7ǿ

[@takeon8]
#CALL [\\ǿ\ָ8.txt] @ָ8ǿ

[@takeon9]
#CALL [\\\.txt] @

[@takeoff9]
#CALL [\\\.txt] @



;---------------------------
[@takeoff0]
#CALL [\\ǿ\·.txt] @·

[@takeoff1]
#CALL [\\ǿ\.txt] @
#CALL [\\ǿ\1.txt] @氡1
#IF
#ACT
AddHumNewValue 0 = 0
;KILLCALLMOB ţħ 5 1
KILLCALLMOB ǿʥ 5 1



[@takeoff3]
#if
CheckTakeOffItem 
#act
StopPlayEffect 42 248 6 0 150 0 0 0
PLAYSOUND Wav\sbz_injured.wav 1 0



#IF
#ACT
DELSKILL 




#if
#act
#CALL [\\ǿ\.txt] @

[@takeoff4]
#CALL [\\ǿ\ͷ.txt] @ͷ

[@takeoff5]
#CALL [\\ǿ\5.txt] @5

[@takeoff6]
#CALL [\\ǿ\6.txt] @6


[@takeoff7]
#if
CheckTakeOffItem ָ
#act
mov N4 0

#IF
#ACT
#CALL [\\ǿ\ָ7.txt] @ָ7


[@takeoff8]
#if
CheckTakeOffItem ָ
#act
mov N4 0

#IF
#ACT
#CALL [\\ǿ\ָ8.txt] @ָ8

;----------------------------------






[@QueryMyShopFail]
#ACT
MESSAGEBOX 㻹ûи̵꣬Ƿ񴴽ĸ̵ꣿ\\ȷ̵ꡣ @̵

[@̵]
װá뿪ꡣ\
԰Ʒŵĵۣ\
ϷеҿԲѯҪ۵Ʒ\
Ҳ԰ѲõƷŵ̵Ĳֿ\
ͻСꡱͿԽ뵽ĵ,\
ҲԲѯûĵ̺Ʒ\
ԺܷİѲֿƷͳ۵Ʒ໥תơ\
Խа̯\ 

<Ҫ(ϲĵ)/@@InputString1>\

[@InputString1]
#IF
CHECKMYSHOP
#ACT
MESSAGEBOX Ѿе
BREAK

#IF
CHECKSHOPNAME <$STR(S1)>
#ACT
MESSAGEBOX <$STR(S1)>Ѿڣѡһ
BREAK

#IF
#ACT
CREATEMYSHOP <$STR(S1)>

[@CreateMyShopOK]
#SAY
ĵ̴ɹ

[@CreateMyShopFail]
#SAY
ĵ̴ʧ

;=====================Ӹ==========================

;
[@GodBlessItemClick0]
ӸҪ2000ң\
ҪͿԷƷ\
\
<Ӹ/@>\
\
<ر/@exit>


[@]
#if
CheckGold 20000000
#act
OpenGodBless 0
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ

;ţ
[@GodBlessItemClick1]
ţӸҪ2000ң\
ҪͿԷţƷ\
\
<Ӹ/@ţ>\
\
<ر/@exit>


[@ţ]
#if
CheckGold 20000000
#act
OpenGodBless 1
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ
;

[@GodBlessItemClick2]
ӸҪ2000ң\
ҪͿԷƷ\
\
<Ӹ/@>\
\
<ر/@exit>


[@]
#if
CheckGold 20000000
#act
OpenGodBless 2
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ

;î
[@GodBlessItemClick3]
îӸҪ2000ң\
ҪͿԷîƷ\
\
<Ӹ/@î>\
\
<ر/@exit>


[@î]
#if
CheckGold 20000000
#act
OpenGodBless 3
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ

;

[@GodBlessItemClick4]
ӸҪ2000ң\
ҪͿԷ볽Ʒ\
\
<Ӹ/@>\
\
<ر/@exit>


[@]
#if
CheckGold 20000000
#act
OpenGodBless 4
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ
;

[@GodBlessItemClick5]
ӸҪ2000ң\
ҪͿԷƷ\
\
<Ӹ/@>\
\
<ر/@exit>


[@]
#if
CheckGold 20000000
#act
OpenGodBless 5
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ

;

[@GodBlessItemClick6]
ӸҪ2000ң\
ҪͿԷƷ\
\
<Ӹ/@>\
\
<ر/@exit>


[@]
#if
CheckGold 20000000
#act
OpenGodBless 6
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ

;δ

[@GodBlessItemClick7]
δӸҪ2000ң\
ҪͿԷδƷ\
\
<Ӹ/@δ>\
\
<ر/@exit>


[@δ]
#if
CheckGold 20000000
#act
OpenGodBless 7
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ

;
[@GodBlessItemClick8]
ӸҪ2000ң\
ҪͿԷƷ\
\
<Ӹ/@>\
\
<ر/@exit>


[@]
#if
CheckGold 20000000
#act
OpenGodBless 8
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ


;ϼ
[@GodBlessItemClick9]
ϼӸҪ2000ң\
ҪͿԷϼƷ\
\
<Ӹ/@ϼ>\
\
<ر/@exit>


[@ϼ]
#if
CheckGold 20000000
#act
OpenGodBless 9
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ

;繷

[@GodBlessItemClick10]
繷ӸҪ2000ң\
ҪͿԷ繷Ʒ\
\
<Ӹ/@繷>\
\
<ر/@exit>


[@繷]
#if
CheckGold 20000000
#act
OpenGodBless 10
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ


;
[@GodBlessItemClick11]
ӸҪ2000ң\
ҪͿԷ뺥Ʒ\
\
<Ӹ/@>\
\
<ر/@exit>


[@]
#if
CheckGold 20000000
#act
OpenGodBless 11
take  20000000
MessageBox ϲɹӸ!
Close
#ELSEACT
MESSAGEBOX ĽҲ޷Ӹ

;



;˫
[@StdModeFunc20]
#IF
#ACT
mov u18 <$KILLMONEXPRATETIME>
inc u18 43200
KILLMONEXPRATE 200 <$str(u18)> 1
goto @װ
SENDMSG 6 ʾʹ˫һ12Сʱ2.ץ
break

