[@main]
#IF
CHECKVAR HUMAN Cache = 1
#ACT
goto @pena2
BreakTimeRecall 
break

#IF
CHECKVAR HUMAN Cache = 2
#ACT
goto @pena3
BreakTimeRecall 
break

#IF
CHECKVAR HUMAN Cache = 3
#ACT
goto @cube
BreakTimeRecall 
break

#IF
CHECKVAR HUMAN Cache = 9
#ACT
goto @quit
BreakTimeRecall 
break

#IF
CHECKVAR HUMAN Cache = 0
#ACT
goto @main-1
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
CALCVAR HUMAN Cache = 0
#SAY
ӭ<$USERNAME>ٶĳ. \
Ƕĳ9䷿ \
Ȱ͵һط,5֮ڰҩˮȡ \
ڹ涨ʱ޷ȡ,ǶԲ,ôͷ¿ʼ. \
<һ/@Pena1>

[@Pena1]
#IF
#ACT
CALCVAR HUMAN Cache = 1
SET [799] 1
TimeRecall 5
map T109

[@Pena2]
#IF
;checkitem ҩˮ 1
#ACT
CALCVAR HUMAN Cache = 2
take ҩˮ 40
goto @pena3
#ELSESAY
治 \
Ȼû,Ǿͷʼ \ \
<˳/@Quit>
#ELSEACT
CALCVAR HUMAN Cache = 9

[@pena3]
ȻûйҶ,ף \
ҸṩͶӵĻ. \ \ 
<һ/@pre_cube>

[@Quit]
#IF
#ACT
CALCVAR HUMAN Cache = 0
map B011

[@pre_cube]
#IF
checkitem  1
#ACT
take  1
CALCVAR HUMAN Cache = 3
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Ͷ.\\
<һ/@cube>
#ELSESAY
<$USERNAME>ûг. \
޷Ĳ. \ 
,׼ó\ \
<˳/@Quit>
#ELSEACT
CALCVAR HUMAN Cache = 9

[@cube]
#SAY
ӵĵ <$STR(D0)>  \
ǰ <$STR(D0)>  \ \
<ƶ/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
CALCVAR HUMAN Cache = 0
batchDelay 1
addbatch B110
batchmove

[@Posi2]
#IF
#ACT
CALCVAR HUMAN Cache = 0
batchDelay 1
addbatch B110
addbatch B111
batchmove

[@Posi3]
#IF
#ACT
CALCVAR HUMAN Cache = 0
batchDelay 1
addbatch B110
addbatch B111
addbatch B112
batchmove

[@Posi4]
#IF
#ACT
CALCVAR HUMAN Cache = 0
batchDelay 1
addbatch B110
addbatch B111
addbatch B112
addbatch B113
batchmove

[@Posi5]
#IF
#ACT
CALCVAR HUMAN Cache = 0
batchDelay 1
addbatch B110
addbatch B111
addbatch B112
addbatch B113
addbatch B114
batchmove

[@Posi6]
#IF
#ACT
CALCVAR HUMAN Cache = 0
batchDelay 1
addbatch B110
addbatch B111
addbatch B112
addbatch B113
addbatch B114
addbatch B115
batchmove
